Valorant Patch 7.04: Balances and Changes for Episode 7 Act 2

Valorant Patch 7.04
24/08/2023 | As Valorant Patch 7.04 nears its release, players are preparing to adapt their strategies and tactics to the evolving landscape of Valorant. | Credits: Valorant Updates

Valorant players are eagerly anticipating the upcoming Patch 7.04, set to arrive alongside Episode 7 Act 2. With significant agent balances, map changes, and more in the pipeline, the preview of the 7.04 patch notes offers a glimpse into the adjustments that will shake up the game.

Among the highlights, Jett is slated for further nerfs, reducing her duelling dominance. She will now possess only one Updraft, and her ultimate points will increase from 7 to 8. Additionally, her Cloudburst duration will shrink from 4.5 seconds to 2.5 seconds, and her Dash window will decrease from 12 seconds to 7.5 seconds.

Valorant Patch 7.04

Astra, too, will undergo adjustments, including a decreased Nova Pulse startup time from 1.25 to 1 second. However, her Gravity Well startup time will increase from 0.6 to 1.25 seconds. Her Cosmic Divide ability will now fully block sounds from the opposing side.

Skye’s abilities are being recalibrated as well. Her Guiding Light’s casting duration will be reduced from 2.5 seconds to 2 seconds, while Trailblazer’s health drops from 100 to 80. Skye’s Seekers will also have 120 HP instead of 150, and she’ll require 8 ultimate points.

Breach’s Aftershock ability ticks will reduce to 2 from 3, with damage per tick increasing to 80. His ultimate requirement will also shift to 9 points. Minor tweaks have also been applied to agents like Brimstone, Fade, Gekko, Killjoy, Omen, Sova, and Viper.

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Valorant developers aim to enhance game clarity by refining large areas of effect ultimates, utility duration, and utility health. These changes promise a more engaging and strategic gameplay experience, aligning ultimate costs with their impact on matches.

As Patch 7.04 nears its release, players are preparing to adapt their strategies and tactics to the evolving landscape of Valorant, welcoming a fresh wave of competition and skilful gameplay. Stay tuned for the full patch notes set to arrive alongside Episode 7 Act 2 in the coming days.

Valorant Patch 7.04 Notes

Breach Changes in Valorant Patch 7.04

  • Aftershock (C)
    • Ticks reduced from 3 to 2
    • Damage increased from 60 per tick to 80
  • Rolling Thunder (X)
    • Ultimate points increased 8>>>9


  • Orbital Strike (X)
    • Ultimate points increased by 7>>>8

Fade Changes in Valorant Patch 7.04

  • Prowler (C)
    • Time to re-equip the gun takes slightly longer after using the ability


  • Mosh Pit (C)
    • The impacted area does 10 damage per second before exploding
  • Wingman (Q)
    • HP reduced 100>>>80
  • Thrash (X)
    • Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)
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Killjoy Changes in Valorant Patch 7.04

  • Lockdown (X)
    • Ultimate points increased 8>>>9


  • Paranoia (Q)
    • No movement velocity is imparted when casting

Skye Changes in Valorant Patch 7.04

  • Guiding Light (E)
    • The max duration while casting reduced 2.5s >>>2s
  • Trailblazer (Q)
    • HP reduced 100>>>80
  • Seekers (X)
    • Ultimate Points increased 7 >>>8
    • Seeker Health decreased 150>>>120


  • Recon Bolt (E)
    • Total number of scans reduced 3>>>2

Viper Changes in Valorant Patch 7.04

  • Viper’s Pit (X)
    • Ultimate points increased 8>>>9

Astra Changes in Valorant Patch 7.04

  • Gravity Well (C)
    • Startup time increased .6>>>1.25
    • Gravity time duration decreased by 2.75>>>2.0
  • Nova Pulse (Q)
    • Startup time decreased from 1.25>>>1.0
  • Cosmic Divide (X)
    • Audio now is blocked completely by the wall rather than muffled

Jett Changes in Valorant Patch 7.04

  • Tailwind (E)
    • Dash window decreased 12s>>>7.5s
      • At 12s, Jett could often find value in activating her dash without clear intention or making incorrect calls but still have time to find another use for the dash. Shortening this window pushes Jett to be more deliberate with her calls and reduces Tailwind’s power at defensively holding angles, while minimally impacting her ability to proactively use the dash to break onto a site.
    • Activation windup increased 0.75s>>>1s
      • Increasing Tailwind’s windup should promote proactive use by reducing Jett’s ability to activate it reactively when caught off guard or in the middle of a fight and successfully escape.
  • Cloudburst (C)
    • Duration decreased 4.5s>>>2.5s
    • Time to re-equip a gun takes slightly longer after using the ability.
      • We want to reduce some of the persistent safety Jett gets dashing into or escaping with smokes, sharpening Cloudburst to be a fast but powerful tool that forces players to be quick and precise with their decisions.
  • Updraft (Q)
    • Charges decreased 2>>>1
      • With two Updrafts, we’ve seen moments where Jett escapes situations where they’ve been tactically outplayed by throwing enemies off by relying on Updraft’s unpredictable movement. We hope to reduce some of the unhealthy movement extremes Updraft can produce and increase the importance of using it at the right time.
  • Blade Storm (X)
    • Ultimate points increased by 7>>>8
      • Jett’s Ultimate has proven one of the most flexible, reliable and economically powerful gun replacement Ultimates because of its lack of a timer, reset on kills, and harmony with Jett’s movement. This change should bring Blade Storm up to the same cost as comparable weapon ults, such as the Tour De Force and Showstopper.
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That is not all. Riot has confirmed that the full patch notes will go live next week. That means you can expect more changes and the arrival of new content. Bookmark this page so as not to miss out on the latest changes in Valorant.

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Anish Prasad
Anish Prasad
I am an ex-eSports athlete who never left eSports by heart. I cover eSports and live in the world of eSports and Games. That's all for now. We can connect on: