Creators regularly launch new characters in Free Fire to provide a fresh experience to players. Shirou is the latest addition to the game. He is a tremendous character with his looks and passive ability. Also, the character was much appreciated by the players as well. In this article, we will list down the top five reasons why Shirou is the best character in Free Fire.
Top Five reasons to pick Shirou Character in Free Fire:
Shirou’s remarkable ability
Spirou’s description says that he is the “fastest delivery boy around”. He has a passive ability called “Damage Delivered”. This ability helps him in marking the enemy for six seconds who attacks him within the range of 80m. The marking will only be visible to a player, not the teammates.
The first shot does 50% additional armor penetration on an enemy and a cool-down period of 35 seconds.
Good selection for Clash Squad mode
Shirou Character in Free Fire is a great choice for Clash Squad mode. The characters’ ability allows him to mark his enemies in close-range combats and considerably increases the damage. It gives an advantage to the players during small and severe battles.
Incredible for skill combo
Players can combine Shirou’s passive ability with DJ Alok’s active ability restoration and increased movement speed. It will be very useful during the skill combo. You can also combine him with Kelly’s increased sprinting speed, and Joseph’s Nutty Movement. It is very beneficial to increase movement speed when you get shot.
Useful ability and combined skills
It seems that Shirou’s ability has combined skills of both Moco and Hayato. His passive ability called “Damage Delivered” helps him in marking the enemy for 6 seconds attacking him within the range of 80m. while the other ability boosts the damage (armor penetration) majorly. In general, it provides two useful skills in one.
Appropriate for every gameplay style
Shirou’s skills are appropriate for both passive and aggressive gameplay styles. His skill in marking enemies and increasing damage helps players in both long-range and close-range fights.