
So, Riot released Patch 10.10 recently for VALORANT and there’s kind of a lot going on. Some parts people liked, some are confusing, and some are just there. This update is mostly about ranked mode, and small PC changes that may or may not be noticeable, depends how much you play.
Ranked Got Rolled Back (Somewhat)
Alright so, many players were saying their ranks got messed up for no clear reason. Turns out there was some problem with how MMR was calculated, so Riot decided to roll back ranked matches for some people. Not all, only the ones affected by the bugged results or something like that.
What this means is, your rank might look different now. Maybe higher, maybe lower, hard to say. Also, the way they’re calculating your performance has been slightly changed. It’s not just kills anymore—it’s about consistency and how useful you are in rounds. Feels more balanced, or at least, that’s the goal here.

Console Beta – It’s Moving Along
Console players, you haven’t been forgotten. The patch gives a few decent updates for PlayStation and Xbox testers. Not huge changes, but still matters.
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Aim Assist Slightly Altered: It’s less “sticky” now, which probably makes aiming feel more fair, but might be harder too.
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Menus Look Better: The UI on consoles was kind of clunky before. It’s smoother now, especially with a controller.
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Performance on Consoles: Frame rates are better on Series X|S and PS5. Also seems like loading is faster and devices stay cooler.
Crossplay with PC is still not happening. Riot said again that it’s not a good idea for now, and it’s honestly understandable.
PC Players Get Some Fixes Too
Patch 10.10 didn’t forget about PC users. While not super dramatic, a few noticeable updates are included.
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Omen Nerfed Slightly: His teleport takes a bit longer, so enemies have more time to react now.
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Iso Buffed a Bit: His Double Tap is quicker and he gets his shield back faster, which might make him more usable.
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New Pings Are In: There’s a new ping wheel where you can signal spike timing, ultimate ready, and dangerous areas more easily.
Also, bugs like weird killcams and projectiles not working right got fixed, finally.
In Conclusion
Patch 10.10 feels like it’s fixing things more than adding new stuff. Ranked got cleaned up, consoles got better support, and PC gameplay is smoother in small ways. Not the most exciting patch ever, but still important for keeping things running right. Let’s see how it holds up in the next few weeks.