All of the Ultimates that have “large, site-wide footprints” have had their factor expenses increased. Some of the competencies are additionally having their fees adjusted. Most AoE skills that deal harm over time (most mollies) will now injure enemy utility, the HP of these utilities are being adjusted accordingly. Of course, this additionally consists of the Chamber adjustments we discussed. So Valorant 5.12 PBE Patch Notes reflects that all agents have either been nerfed or buffed in the game to make the game more balanced.
Valorant 5.12 PBE Agent Changes
Breach
- Rolling Thunder (X)
- Ultimate Points increased 7 >>> 8
Chamber
- Headhunter (Q)
- Updated Stability Curve
- Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.
- Updated Stability Curve
- Rendezvous (E)
- Chamber now places a single anchor that can be teleported to while inside its range
- Radius increased 7.5m >>> 13m
- Removed teleport activation height restriction
- You can teleport to the Anchor while on different verticality so long as you are within its radius.
- Increased weapon equip time after teleporting 0.4s >>> 0.7s
- Headhunter is unaffected by this change.
- Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
- Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
- Health decreased 80 >>> 50
- Chamber now places a single anchor that can be teleported to while inside its range
- Trademark (C)
- The trap is now range restricted
- Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
- Can now be recalled mid-round without line of sight
- 30s cooldown on recall
- Destruction remains permanent
- Initial Arm Time increased 2s >>> 4s
- Health Increased 1 >>> 20
- The trap is now range restricted
- Tour De Force (X)
- Fire rate decreased by 57.5%
- Slow
- This applies to both Trademark and Tour De Force
- Reduced duration 6s >>> 4s
- This applies to both Trademark and Tour De Force
Cypher
- Trapwire (C)
- Health increased 1 >>> 20
Fade
- Prowler (C)
- Health decreased 100 >>> 60
Harbor
- High Tide (E)
- Duration increased 12s >>> 15s
- Cascade (C)
- Duration increased 5s >>> 7s
KAY/0
- ZERO/POINT (E)
- Health increased 1 >>> 20
- NULL/cmd (C)
- Ultimate points increased 7 >>> 8
Killjoy
- Lockdown (X)
- Health increased 150 >>> 200
- Nanoswarm (C)
- Health increased 1 >>> 20
Omen
- Paranoia (Q)
- Cost decreased 300 >>> 250
Phoenix
- Blaze (C)
- Cost decreased 200 >>> 150
Raze
- Boom Bot (C)
- Health decreased 100 >>> 60
- Blast Pack (Q)
- Health increased 1 >>> 20
Sage
- Barrier Orb (C)
- Fortify delay increased 3.0s >>> 3.3s
- Healing Orb (E)
- Self heal total amount decreased 60HP >>> 30HP
- Ally heal total amount increased 60HP>>> 100HP
Sova
- Recon Bolt (E)
- Health increased 1 >>> 20
Skye
- Trailblazer (Q)
- Cost increased 250 >>> 300
- Regrowth (C)
- Cost decreased 200 >>> 150
Viper
- Viper’s Pit (X)
- Smoke integrity regen time 5.0 >>> 25.0
- Max time out of smoke decreased 15.0 >>> 8.0
- Ultimate points required 7 >>> 8
Yoru
- Gatecrash (E)
- Health decreased 100 >>> 60
- Cost decreased 200 >>> 150
Also Read: Valorant Split Returns, Bind and Breeze out from Valorant Map Pool