Skelethrone: The Prey – A Diamond or a Misfire?

Skelethrone: The Prey – A Diamond or a Misfire?
Skelethrone: The Prey – A Diamond or a Misfire?

Indie games occupy a unique space, their creations often fueled more by passion projects than large budgets. Skelethrone: The Prey, a free demo by 70`Strike, throws players into a gritty world, promising a full-fledged metroidvania experience infused with the notoriously punishing mechanics of FromSoftware’s Soulsborne series. The demo has ignited a whirlwind of divided opinions, revealing both the raw potential and the rough edges that will ultimately determine the game’s success.

Combat System on Edge of Greatness

At its core, Skelethrone’s combat is where many believe the game could shine. It borrows familiar elements – grueling boss fights with attack pattern memorization being key, a punishing risk/reward dynamic, and a clear inspiration from metroidvanias and the Souls genre. Players who enjoy these demanding experiences found the core combat loop to be satisfying.

However, the demo’s early state means this foundation remains unsteady. Blocking, a crucial defensive mechanic, feels unreliable and poorly incentivized compared to the reliable dodge roll that boasts generous ‘i-frames’ (invincibility frames).  Some reviews call out the lack of polish in this area, hoping the full release delivers a more refined and rewarding defensive toolkit.

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Skills add a layer of complexity, offering potent abilities that cleverly recharge upon landing basic attacks. The ‘Ether’ resource mechanic fuels these skills, promising tactical choices and rewarding aggression.

Level Design and Enemy Encounters

Perhaps the most polarizing aspect of Skelethrone is its level design and approach to enemy encounters. Some reviewers lament the presence of precise platforming challenges littered with respawning enemies, feeling that it clashes with the more deliberate combat focus. This creates moments of frustration, detracting from the combat’s core appeal.

Others counter that the game’s focus on pattern recognition, even outside of boss fights, aligns with the soulslike concept of punishing difficulty and deliberate progression. Regular enemies act as more than mere fodder, demanding respect and a methodical approach over pure action spectacle.

Whether or not Skelethrone’s approach is successful will likely come down to individual preference. There’s a clear desire for engaging enemies that complement the combat’s focus on timings and patterns, rather than solely impeding platforming.

Skelethrone: The Prey – a free one hour prequel inspired by games like Castlevania and Dark Souls
byu/70Strike_Studio infreegames

Aesthetics: Dark and Distinctive, but Need Refinement

Visually, Skelethrone aims for a bleak, gothic tone, placing it alongside titles like Blasphemous and Moonscars. Though universally praised for its success in capturing this atmosphere, the current visuals could benefit from additional detail to give it a more distinct identity within the genre.

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The soundtrack, while thematically fitting, lacks variety in the demo. There’s potential for haunting melodies and dramatic scores to elevate the experience, an element many anticipate in the full release.

The “Jank” Factor: A Point of Contention

The term ‘jank’ is liberally applied to describe the demo’s rough mechanical feel. Stiff animations, abrupt transitions, and a general lack of polish contribute to this impression, leading some reviewers to question the sincerity of the title’s overwhelmingly positive reception.

These criticisms are valid. However, it’s important to counter that this is a solo-developed indie demo. Many reviewers express a sense of promise underneath this technical roughness, trusting that the core gameplay has potential that, if polished, could deliver a rewarding and impactful experience.

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Skelethrone: The Verdict

Skelethrone: The Prey offers a tantalizing, but undeniably flawed, glimpse of an ambitious project. Demanding combat, a bleak atmosphere, and clear potential are marred by technical issues and divisive level design choices. Those who find joy in overcoming brutal challenges and patiently learning enemy patterns may find a hidden gem.  However, if janky gameplay and occasional frustration are deal-breakers, then the wait for the full release, and its promise of refinement, may be more advisable.

Skelethrone: The Prey stands as a testament to both the passion of indie developers and the hunger for challenging experiences within the gaming community. Whether or not it succeeds remains to be seen, but as the free demo shows, the potential is undeniable.
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