Valorant Adds New Rank Ascendant Between Diamond and Immortal

Valorant new rank
Valorant new rank Ascendant

Valorant games have just received a new update and it has added plenty of new content for the players to enjoy. The first thing that players will notice is that a new map by the name of Pearl is now live in Valorant. Another thing that has sparked curiosity for the players is an all-new rank, Ascendant. Ascendant is a rank that comes on top of Diamond and under Immortal.

The reason for adding this new rank is that the developers have observed a lot of players in the Silver and Bronze ranks. If they decided to move the players up, then it will end up overpopulating the Platinum and Diamond ranks. Therefore, they decided to create a new rank for better distribution and also to maintain the prestige of the higher ranks. The game has also added some bug fixes and agent fixes that players can check out in the Valorant 5.0 patch notes below:

Maps

NEW MAP: Pearl goes live!

  • Pearl-only queue
  • This queue is a standard, Unrated mode that will give players a chance to practice the new map before they see it in Competitive play.
  • Pearl-only queue will be available for 2 weeks. Then after that Pearl will enter Competitive.
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SPLIT

  • We are temporarily removing Split from the map pool in Unrated and Competitive queues

Competitive Updates

NEW RANK: ASCENDANT

  • Added an additional rank above Diamond, below Immortal, called “Ascendant.”
  • Moved the rank MMR targets that determine rank down, due to the addition of the new Ascendant rank. For all ranks below Ascendant. Moved the ranked target for Immortal 1/2/3 and Radiant up.
  • These are the cut-offs that say “You should be X MMR to reach this rank”. MMR targets determine your RR gains and help push your rank to match your MMR.
  • This means players will go up in rank if they are below Ascendant.
  • To align with our expectations of what it means to be in the highest ranks of VALORANT. Immortal+ players will find it harder to climb back to their previous episode rank. This means Immortal will also have a smaller leaderboard population in all regions.
  • Due to the seasonal reset, you may not see a rank increase at the start of the Episode without putting in some work. But the reset will be “less harsh” compared to the last Episode reset. So because we are pushing the player base upwards to fill Ascendant, the reset will not hit you as hard.
  • Grouping restrictions for Ascendant are 3 ranks above or below the Ascendant ranked player
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  • This fits in with our Platinum+ rule set for grouping.
  • The highest placement allowed has increased to Ascendant 1 (previously Diamond 1)
  • Five stacking 25% RR penalty now starts at Immortal 1 (previously Diamond 3)
  • Solo/Duo/5-stack restriction now starts at Immortal 1 (previously Diamond 3)
  • Remember, Diamond 3 and above could previously only solo, duo, and 5-stack. This restriction now begins at Immortal 1.
  • By adding another rank we were able to push the Five Stack penalty and Solo/Duo restrictions into Immortal. This makes it more straightforward, Immortal is where the leaderboard starts and because of this, we try to hold players more accountable for their standings.
  • Due to a naming clash with the new rank, we’ve renamed Sage’s tier 8 Agent Contract unlock—the new Sage title is “Dauntless”
  • Renaming this title was not something we chose lightly, but after talking about the title we felt like it was a chance to give the title more meaning to Sage and her personality/theme.
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BUGS

MAPS

  • Fixed a bug on Haven that was preventing players from using their spray on a wall in A Garden

AGENTS

  • Fixed a bug where Jett could equip a weapon during Tailwind
  • A bug fixed where Agents revealed by Sova’s Recon Bolt or Fade’s Haunt would sometimes briefly appear in an incorrect location on the minimap
  • Fixed a bug where the scope visual effect would sometimes disappear when aiming with Chamber’s Tour De Force

Game Systems

  • Fixed a bug where using an Ultimate point orb or defusing the Spike at maximum range could cause channeling and progress bar animations to flicker
  • A bug fixed where the use channeling progression bar does not update if the player disconnects and reconnects during the match
  • Fixed a bug where some weapon equips could play the wrong equip speed animation, which could visually misrepresent when you were able to fire. Some situations impacted by this bug were:
  • Cypher exiting Spycam
  • Capturing Ultimate point Orbs
  • Canceling and completing Spike plant

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Anish Prasad
Anish Prasad
I am an ex-eSports athlete who never left eSports by heart. I cover eSports and live in the world of eSports and Games. That's all for now. We can connect on: