All Valorant Agents and Abilities Listed and Explained

Valorant agent abilities
18/10/2022 | Valorant is a tactical shooter game that is based on future earth. There are 21 agents in the game with 4 abilities including ultimate each. | Credits: Valorant

VALORANT cleverly combines components of a variety of distinct first-person shooters, borrowing from the likes of Counter-Strike, Overwatch, and even Call of Duty. It cautiously blends tactical gunplay with character-based competencies into something special and fresh.

Instead of champions, heroes, or legends, VALORANT’s characters are referred to as agents. They every have their persona and 4 (or five) special abilities, such as a signature and an ultimate. Player accuracy, response time, and method are the important focuses of VALORANT, however, abilities, and how they interact with every other, are crucial to the float of the game.

Here’s the full listing of every agent’s capabilities in VALORANT.

Astra Valorant Abilities

Gravity Well – Activate a Star to shape a Gravity Well. Players in the vicinity are pulled towards the middle earlier than it explodes, making all gamers nonetheless trapped interior fragile.

Nova Pulse – Activate a Star to detonate a Nova Pulse. The Nova Pulse expenses quickly then strike, concussing all gamers in its area.

Nebula – Activate a Star to seriously change it into a Nebula (smoke).

Dissipate – Use (F) on a Star to Dissipate it, returning the famous person to be positioned in a new area after a delay. Dissipate temporarily varieties a pretend Nebula at the Star’s vicinity earlier than returning.

Ultimate: Astral Form / Cosmic Divide – Activate to enter Astral Form the place you can area Stars with predominant fire. Stars can be reactivated later, remodeling them into a Nova Pulse, Nebula, or Gravity Well. When Cosmic Divide is charged, use the second furnace in Astral Form to commence aiming it, then the principal fireplace to pick out two locations. A countless Cosmic Divide connects the two factors you select. Cosmic Divide blocks bullets and closely dampens audio.

Brimstone Valorant Abilities

Incendiary – Launch an incendiary grenade that deploys an unfavorable area of the fire.

Stim Beacon – Target a close by area to name in a Stim Beacon, giving all gamers close to it Rapidfire.

Sky Smoke – Use your map to name orbital deployment smokescreens that are difficult to understand the vision. Click to set the locations, and verify to launch.

Ultimate: Orbital Strike – Use your map to goal a location, launching a devastating orbital strike that pulses for excessive harm over numerous seconds.


Aftershock – Equip a Fusion Charge. Fire the cost to set a slow-activating burst via a wall. The bust does heavy injury to each person caught in the area.

Flashpoint – Equip a blinding charge. Fire the cost to set a fast-acting burst thru a wall. The cost detonates to blind all gamers searching for it.

Fault Lines – Equip a seismic blast. Hold Fire to extend the distance. Release to set off the quake, dazing all gamers in its area in a line up to the zone.

Ultimate: Rolling Thunder – Equip a seismic charge. Fire to ship a cascading quake thru all terrain in a massive cone. The quake dazes and knocks up all people caught in it.

Chamber Valorant Abilities

Trademark – Place a entice that scans for enemies. When a seen enemy comes in range, the lure counts down and then destabilizes the terrain around them, developing a lingering discipline that slows gamers caught inner of it.

Headhunter – Activate to equip a heavy pistol. Alt fireplace with the pistol outfitted to goal down sights.

Rendezvous – Place two teleport anchors. While on the floor and in the vary of an anchor, reactivate to shortly teleport to the different anchor. Anchors can be picked up to be redeployed.

Ultimate – Tour de Force – Activate to summon a powerful, customized sniper rifle that will kill an enemy with any direct hit. Killing an enemy creates a lingering area that slows gamers caught internal of it.


Trapwire – Place a stealthed tripwire between two walls. Triggering enemies are restrained and printed for a brief time. If the lure isn’t destroyed, it prompts daze the trapped victim. It can be picked up

Cyber Cage – Toss out a far-flung activation trap. Reactivate to create a cage that slows enemies who omit thru it. Look at a entice and press “use” to detonate it, or maintain “activate” to detonate all.

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Spycam – Place a far-flung camera. After placing, reactivate to view the video feed. Left-click whilst in the digital camera to furnace a monitoring dart. It recharges when picked up or killed.

Ultimate: Neural Theft – Extract data from the corpse of an enemy, revealing the area of their residing allies.


Seize – Equip an orb of nightmare ink. Fire to throw the orb which will plummet to the floor after a set quantity of time. Upon hitting the ground, the ink will explode and create a quarter in which enemies who are caught in it can’t break out of the area by using ordinary means. Re-use the capacity to drop the projectile early in-flight

Prowler – Equip a Prowler. Fire will ship the Prowler out, inflicting it to journey in a straight line. The Prowler will lock onto any enemies or trails in their frontal imaginative and prescient cone and chase them, nearsighted them if it reaches them. Hold the fireplace button to steer the Prowler in the course of your crosshair.

Haunt – Equip a nightmarish entity. Fire to throw the orb which will plummet to the floor after a set quantity of time. Upon hitting the ground, the orb will flip into a nightmarish entity that will disclose the region of enemies caught in its line of sight. Enemies can spoil this entity. Re-use the capacity to drop the projectile early in the flight.

Ultimate: Nightfall – Equip the electricity of Fear. Fire to ship out a wave of nightmare power that can traverse via walls. The power creates a path to the opponent as nicely as deafens and decays them.

Harbor Valorant Abilities

High Tide – Equip a wall of water. Fire to ship the water ahead alongside the ground. Hold Fire to inform the water in the route of your crosshair, passing thru the world, spawning a wall alongside the water’s path. Alt-Fire whilst bending to end the water early. Players’ hits are slowed.

Cove – Equip a sphere of protective water. Fire to throw. Alt Fire to underhand throw. Upon impacting the ground, spawn water protection that blocks the bullet.

Cascade – Equip a wave of water. Fire to ship the wave rolling ahead and thru walls. Re-Use to cease the wave from shifting further. Players’ hits are slowed.

Ultimate: Reckoning – Equip the full strength of your Artifact. Fire to summon a geyser pool on the ground. Enemy gamers in the region are focused on using successive geyser strikes. Players caught inside a strike are Concussed.

Jett Valorant Abilities

Cloudburst – Throw out a cloud of fog that obscures imaginative and prescient on impact. Hold down the capacity button to bend the cloud’s in-flight trajectory.

Updraft – After a quick wind-up, propel yourself upward.

Tailwind – Immediately sprint a quick distance in the course you’re moving.

Ultimate: Blade Storm – Arm yourself with various lethal throwing knives that deal average harm and kill on headshots. Scoring a kill restores all daggers.
Left-click throws a single dagger. Right-click throws all ultimate daggers in a short-ranged burst.


ZERO/point – KAY/O equips a suppression blade that, when thrown, sticks to the first floor it hits. The knife then winds up and suppresses all people caught in the explosion radius, rendering their skills useless.

FLASH/drive – KAY/O equips a flash grenade that explodes after its throw, blinding enemies in its line of sight. Right-clicking the grenade reasons it to solely cook dinner for one 2d earlier than exploding. Left-clicking cooks the flash for 1.6 seconds longer.

FRAG/ment – KAY/O equips an explosive fragment that sticks to the flooring when thrown. The fragment explodes a couple of instances and offers close to deadly injury in the middle with every explosion.

Ultimate: NULL/cmd – KAY/O right away overloads with polarized radiant energy, empowering him and inflicting giant electricity pulses to emit from his location. Enemies hit with the pulses are suppressed for a brief duration. KAY/O additionally positive aspects a fight stim whilst overloaded. If the robotic is killed whilst overloaded, he’s downed and enters a destabilized kingdom that permits allies to revive him by stabilizing his core.

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Killjoy Valorant Abilities

Alarmbot – Equip a covert Alarmbot. Fire to set up a bot that hunts down enemies that get in range. After achieving its target, the bot explodes, making use of Vulnerable. Hold equipment to recall a deployed bot.

Turret – Equip a Turret. Fire to set up a turret that fires at enemies in a 180-degree cone. Hold equipment to recall the deployed turret.

Nanoswarm – Equip a Nanoswarm grenade. Fire to throw the grenade. Upon landing, the Nanoswarm goes covert. Activate the Nanoswarm to set up a destructive swarm of nanobots.

Ultimate: Lockdown – Equip the Lockdown device. Fire to install the device. After a lengthy windup, the machine detains all enemies caught in the radius. The system can be destroyed using enemies.

Neon Valorant Abilities

High Gear – Instantly channel Neon’s electricity for extended speed. When charged, use Alt-Fire to set off an electric-powered slide. The slide cost resets after two kills.

Relay Bolt – Instantly throw a strength bolt that bounces once. Upon hitting every surface, the bolt electrifies the floor beneath with a concussive blast.

Fast Lane – Fire two power traces ahead on the floor that lengthen a quick distance or till they hit a surface. The traces upward thrust into partitions of static electrical energy that block imaginative and prescient and injure enemies passing via them.

Ultimate: Overdrive – Unleash Neon’s full electricity and pace for a quick duration. Fire channels the strength into lethal a lightning beam with excessive motion accuracy. The length resets on every kill.


Paranoia – Send out an Ethereal shadow in a straight line, Nearsighting all of us it touches.

Shadow Walk – After a delay, dematerialize and teleport a brief distance.

Dark Cover – Cast out a stealthed ethereal orb that bursts into an obscuring sphere of shadow at its last location. Can be charged to extend distance.

Ultimate: From the Shadows – Select somewhere on the map to teleport and reform. When arriving, show up as a Shade, which will go returned to your authentic region if killed. Once the teleport is complete, grow to be Incorporeal for a quick time.


Hot Hands – Throw a fireball that explodes after a lengthening or upon affecting the ground. The hearth sector damages enemies and heals you.

Blaze – Cast out a flame wall that blocks imagination and prescient and damages anybody passing via it. You can bend the wall when casting by using turning while conserving left-click.

Curveball – Cast a curving flare that bursts into extremely good mild after a short delay, quickly blinding all searching at it. Left-click curves it left, right-click curves it right.

Ultimate: Run it Back – Mark your cutting-edge location. If you die at some stage in this ability’s period or when this ability’s period expires, you’ll be reborn at the marked area with full health.

Raze Valorant Abilities

Blast Pack – Instantly throw a Blast Pack that will stick to surfaces. Re-Use the capability after deployment to detonate, damage, and shift whatever hits.

Paint Shells – Equip a cluster grenade. Firethrowsw the grenade, which does harm and creates sub-munitions, harming absolutely everyone in their range.

Boom Bot – Equip a Boom Bot. Fire will install the bot, inflicting it to journey in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy harm if it reaches them.

Ultimate: Showstopper – Equip a rocket launcher. Fire shoots a rocket that does big location injury on contact with anything.


Dismiss – Consume the existing pressure of a killed enemy to flip invisible and impervious for a brief duration.

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Devour – Consume the existing pressure of a killed enemy to restore your health.

Leer – Send out an Ethereal, destructible Orb that Nearsights any enemies that seem to be at it.

Ultimate: Empress – Enter a heightened nation of bloodlust, giving you Rapid Fire and making enemies less complicated to see for the duration. Scoring a kill resets the timer.


Slow Orb – Cast out a radiant orb that breaks into a slowing area upon effect with the ground. All caught in the discipline are slowed, grounded, and make noise when moving.

Barrier Orb – Conjure a large, strong wall. Right-click to rotate the wall earlier than casting.

Healing Orb – Heal an ally or yourself to full fitness over a few seconds.

Ultimate: Resurrection – Target a pleasant corpse. After a quick delay, revive them with full health.


Trailblazer – Skye equips a Tasmanian tiger trinket. Fire to ship out and take manipulation of the predator. Players can furnace once more to bounce ahead as the tiger, exploding in a concussive blast and negative enemies at once hit by using it.

Guiding Light – Skye equips a hawk trinket. Fire to ship it ahead and preserve fireplace to information the hawk in the course of your crosshair, comparable to Jett’s smokes or Phoenix’s wall. Players can reuse the potential while the hawk is in the air to flash absolutely everyone caught in the blind. If an enemy is caught with the aid of the flash, the hawk will play a hit-confirm sound.

Regrowth – Skye equips a recuperation trinket. Hold hearth to channel, recuperation allies in vary and Skye’s line of sight. The potential can be reused till her restoration pool is depleted. Skye can’t heal herself.

Ultimate: Seekers – Skye equips a Seeker trinket. Fire to ship out three Seekers that music down the three closest enemies, nearsighted these caught.


Shock Bolt – Fire an explosive bolt that emits a detrimental pulse of static electricity upon impact.

Owl Drone – Deploy a pilotable drone that can fireplace a dart that will Reveal enemies who are hit.

Recon Bolt – Fire a bolt that deploys a sonar emitter. The sonar pings tag close enemies, inflicting them to be revealed. Can be destroyed.

Ultimate: Hunter’s Fury – Fire up to three lethal electricity blasts that spear throughout the whole map. Each hit enemy takes heavy injury and is marked.

Viper Valorant Abilities

Snakebite – Fire a projectile that explodes into a pool of detrimental acid.

Poison Cloud – Throw a gasoline emitter that you can reactivate to create a toxic smoke cloud at the price of fuel. The emitter can be picked up and thrown once more after a quick cool down.

Toxic Screen – Deploy a lengthy line of fuel emitters that you can reactivate to create a tall wall of poisonous gasoline at the price of fuel.

Ultimate: Viper’s Pit – Emit a big poisonous cloud in a giant location that lasts as long as Viper stays interior the cloud. Enemies interior the cloud are highlighted to Viper.


Fakeout – Equip an echo that mimics footsteps when activated. Fire to prompt and ship the echo forward, alt-fire to vicinity an echo in place, and use the inactive echo to ship it forward.

Gatecrash – Equip to harness a rift tether. Fire to ship the tether out shifting forward, alt-fire to put a tether in place, and prompt to teleport to the tether’s location.

Blindside – Equip to rip an unstable dimensional fragment from reality. Fire throws the fragment, activating a flash that winds up as soon as it collides with a difficult floor in the world.

Ultimate: Dimensional Drift – Equips masks that can see between dimensions. Fire to waft into Yoru’s dimension, making the participant unable to be affected or considered via enemies in the course of the ultimate’s duration.

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Anish Prasad
Anish Prasad
I am an ex-eSports athlete who never left eSports by heart. I cover eSports and live in the world of eSports and Games. That's all for now. We can connect on:
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