Epic Games’ release of Rocket League Season 3 comes with rank resets, adjusted-rank MMR thresholds, and a new arena. Meanwhile, the Rocket League Championship Series announced a brand-new tournament, the RLCS X Championships.
Rocket League Season 3
It released on April 7th and came with some changes. It included the reset of each player’s competitive rank in a typical fashion. Also, it included, some standard gameplay and cross-platform improvements. However, some of the changes were unique for season 3.
Epic Games added a few new elements, most notably a new car, the Tyranno, which utilizes the ‘Dominus’ hitbox; and a new arena, DFH Stadium (Circuit), which includes a full-blown racetrack within the Arena.
Season 3 also features some new matchmaking rating (MMR) thresholds for competitive modes. These new thresholds will allow for a larger population in ranks Diamond and above. Moreover, these changes will serve to level out the MMR distribution curve, densely populated around the gold and platinum ranks.
RLCS X Championships: Details
The Rocket League Championship Series (RLCS) is the highest calibre of competitive esports within Rocket League. Rocket League Esports introduced the RLCS X Championships on their Youtube platform. Typically, this tournament series consists of regional qualification splits, followed by playoff brackets. However, due to COVID-19, the typical RLCS structure was reformatted. Also, in-person events were cancelled.
As such, Epic Games just announced the creation of a set of new regional tournaments, the RLCS X Championships. These tournaments will split into four regions: Europe, North America, Oceania, and South America. They will feature all of the top regional RLCS teams. Moreover, it will take place from June 15th – 20th.
Outside of the normal RCLS splits and playoffs, this is Epic Games’ first major attempt at creating a new tournament. The prizing breakdown looks desirable, and the competition should be fierce. Hopefully, Epic Games will continue to create new events to promote the growth of the competitive Rocket League esports scene.